﻿using UnityEngine;

namespace Resoure.Script.Utilities
{
    [System.Serializable]
    public class TileDetails
    {
        public int girdX, gridY;
        public bool canDig;
        public bool canDropItem;
        public bool canPlaceFurniture;
        public bool isNPCObstacle;
        public int daysSinceDug = -1;
        public int daysSinceWatered = -1;
        public int seedItemID = -1;
        public int growthDays = -1;
        public int daysSinceLastHarvest = -1;
    }
}
[System.Serializable]
public class TileProperty
{
    public Vector2Int tileCoordinate;
    public GridType gridType;
    public bool boolTypeValue;
}
